
FrameShift Studios
Roblox studio based in Miami. Est. 2024.
How it started
FrameShift started out of a simple frustration: most Roblox games feel disposable. Fun for an hour, then you move on. We wanted to make something that had more to it — real systems, real progression, a reason to keep playing.
We started in 2024. Our main game is Ore!, a mining experience still in development. It's taking longer than we'd like, but getting it right matters more than getting it out fast. MeowBoxStudios runs as a sub-studio under FrameShift — publishing Seasonal Keyboard Tower, a relaxing ASMR game that's already live on Roblox.
41K+ visits across our Roblox presence. We're just getting started.
What we care about
Three things that actually shape how we work.
The player experience
Every decision goes through a simple test: does this make the game better for the person playing it? If not, we don't ship it.
Build it right
Rushing something out usually means rebuilding it a month later. We'd rather take the time and ship it correctly once.
Long-term thinking
We're not trying to blow up overnight. We're trying to build something worth sticking around for — a game, and a studio.
